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Specification index

Each file in docs/spec states the behavior of one domain as data, which means its inputs, outputs, order, timing and constants. A spec never describes the shape of game code. Specs are also the only source of game behavior that an implementer may read for a rule, as the clean-room rule requires.

Some spec headers still name 26.4-snapshot-4 as the game version. The project follows 26.4-snapshot-7, which is set in assets/minecraft/version.json.

A rule id such as CMD-TP-013 has a domain prefix, a topic and a number. Tests and issues cite rules by these ids. In the table, * stands for the topic part.

Domain Files in docs/spec/ Id prefix
Login, status, compression login.md, status.md, compression.md LOGIN, STATUS, FRAME
Whitelist and bans whitelist.md, bans.md WL, BAN
Commands: parser, tree, permissions command-parser.md, commands-packet.md, command-permissions.md, argument-*.md (block, coordinates, entity, keywords, resource) CMD, CMDP, PERM, ARG-*
Commands: each command command-execute.md, -gamemode.md, -teleport.md, -locate.md, -kill.md, -damage.md, -time.md, -fill.md, -forceload.md, -gamerule.md, -weather.md, -tick.md CMD-*
Registries and data packs registry.md, registry-fields.md, environment-attributes.md REG-*, ENVA
Text formats and numbers snbt.md, numeric.md SNBT, NUM
World generation support heightmap.md HM
Block simulation, breaking and placing block-simulation.md, block-breaking.md, client-block-breaking.md, block-placing.md SIM, BRK-*, PLC-*
Player movement movement-checks.md, teleport-confirmation.md, dimension-change.md MVC-*, TP-CONFIRM-*, DIM
Entities: physics, damage, tracking, geometry entity-physics.md, entity-damage.md, entity-tracking.md, entity-geometry.md, entity-animation.md, entity-ai-timing.md PHY, DMG, TRK, EGEO, EANIM, AIT
Mobs: goals, pathfinding, species mob-goals.md, mob-combat-goals.md, pathfinding.md, mob-animals.md, mob-pig.md, mob-wolf.md, mob-llama.md, mob-frog.md GOAL, CGOAL, PATH, ANIM, MPIG, WOLF, LLAMA, MFROG
Molang molang.md, molang-queries.md MOL, MOLQ
Client: world and entities client-camera.md, client-entities.md, client-entity-definition.md, client-entity-render.md, client-frame-capture.md CCAM, CENTS, CENT, CEREN, CFC
Client: GUI, chat, commands client-chat.md, client-commands.md, client-gui-sprite.md, client-tooltip.md CHAT, CCMD, GSPR, TIP
Block models and light block-model-resolution.md, block-face-bake.md, block-entity-models.md, block-smooth-light.md BMR, BFB, BEM, BSL

Most specs list their own id prefixes in a table near the top. When that table and this page differ, the table in the file is the full list.

The docs folder also has notes next to the specs, for example docs/command-dimensions.md and docs/entity-render.md. Those are working notes, not specs.

A rule has a heading with its id, a behavior section, and a provenance line:

Provenance: source_suggested. Kind: semantic. Confidence: medium. Experiment: ...

Provenance says where the rule comes from. Section 0.3 of docs/spec/registry.md defines the labels.

Label Meaning
black_box_confirmed Shown by an artifact that the game produced, cited by path.
source_suggested_black_box_confirmed Taken from the reference behavior and consistent with a cited artifact.
source_suggested Taken from the reference behavior with no artifact yet. Confidence is at most medium and an experiment is attached.
documentation Public, player-facing documented behavior.
design An mcrs choice. The rule states why.
unresolved Not decided. Collected in a section at the end of the file.

Kind says how exact the rule must be.

Kind What the rule fixes
wire The bytes and ids that the vanilla client decodes.
client agreement The server must agree with the client.
semantic The meaning and the result, but not the internal order.
layout GUI positions and sizes.
deviation The reference has a defect, and the rule states the correct behavior.
unspecified A parity test must not compare it.

A file also has an “Intentional deviations” section, which records where mcrs differs from vanilla on purpose. Each entry gives the rule id, the reference behavior, whether the client sees the difference, and what a test does about it.

registry.md says that none of its experiments has been run. So treat a source_suggested rule as a claim that has no game artifact behind it yet.

Next: How to contribute explains how a contributor writes and reads specs, and Parity explains how parity tests use them.

Sources and verification

Verified: 26.4-snapshot-7, f50e2fdf6, 2026-11-10